

Assisted by the lovely Agent Heather and his robotic dog G-9, Gadget Boy tracks down the evil villainess Spydra as she careens through Time with her hapless henchmen, stealing, plundering, and changing significant historical events for her own gain. With Spydra on the loose, nothing is safe from - from the Opal Mines of Australia, to the ancient Phoenician's moveable sail, to the discovery of fire. Gadget Boy's job is two-fold: to foil Spydra and to mend any Time Discontinuity so that history is not altered. Out heroes learn about Neil Armstrong's moon walk when they keep Spydra from seizing the moon rocks. They study the Mayan calendar, help young King Henry III ascend to the throne of England, greet Commodore Perry as he opens the doors to trade between East and West, help complete the Great Wall of China under Sh'ih Huang Ti, encourage the Wright Brothers to pilot their famous plane, guide Peary and Cook on their trek to the North Pole, and discover how an idea can grow into a novel when they save Mary Shelley from Spydra's evil schemes.